Welcome to our 4th development log, this past week we've been rather busy working on three different things overall.
Rooms with lights off are now lit based on daylight and number of windows available in that room.
- Economy engine
- GUI styling
We've made a real push on the economics side of the game and managed to implement to really interesting things. Let me start by explaining the life-cycle of a room.
- Room is placed by the player (you)
- It enters a "construction" phase, it take a bit of time for the room to be built (we have more plans for this later)
- Once the room has finished construction it becomes constructed and this is where it gets a bit interesting.
- Room is put up for either sale or rent. This depends on the rooms mod script.
- The people who are visiting your building are now able to decide if they wish to buy or rent a room, all controlled through modding/scripts.
- A person either buys or rents a room.
- On the 1st of each month we tell the room that it's expenses are due. Yet again modding/scripts kick in and this is where the calculation of rent and such happens, allowing mod authors to decide how a room determines the rent.
- Player (you) receive the rent and live happily ever after...
No in order for this to become even more interesting when managing your building we've also added on what we call "utilities". These are things such as water, electricity, heating and garbage. The idea is that the player (you) will be able to control how much a certain unit of each of these cost and then charge that on to the rooms in your building. You will then also be able to negotiate contracts with suppliers to supply you with these, which of course you will be charged for as well. This paragraph doesn't really justify the importance of utilities so we plan on explaining this a bit better later on.
If you follow us you might have noticed a couple of weeks ago that we were looking for a 3D artist to help us out with some models. Well we didn't have to look for long until we had a handful of applications from several talented people. We eventually managed to decide on who we want to help us out and we've since had our first properly modelled furniture created.
It's a double bed.
In order to provide information to the player (you) we've also been polishing the user interface. We've not got any screenshots of this yet but hopefully we'll be able to show these off later on.
Please sign up to our forums if you have any questions or want to become part of the design and development phase of the game. We highly value all feedback we can get.