Apologies for this somewhat overdue dev log entry. In the last entry we talked a lot about pathfinding and because of the way a building is structured and the way it works in Skylimit Tycoon it's turning out to be one of them hard nuts to crack. We're still working on the pathfinding and have been since the last entry but we're a lot closer to something really useful now.
At the moment we've managed to get people to walk around on the map and visit a restaurant when they need food, then set off out on exploration and come back again later when they need food again. This is all very basic AI but it's more to test the pathfinding than anything else. I do expect us to be working on pathfinding for a good while yet as we're also now embarking on vertical travel, meaning we want people to be able to go to other floors.
This neatly brings us into the next thing we've been working on, elevators. Now elevators are indeed a big feature of the game and we will be making sure we get this done properly. The challenge is getting both the core handling of elevators working together with making them scriptable for modding and having them rendered in a way that makes it easy for the player to see what they are and where they go.
At the moment the idea is that an elevator will have a pit and an overhead section, this means that when you place an elevator on a floor, the floor below will automatically have the same space taken up for the "pit" of the shaft and the floor above will have the same space taken up for the overhead. This is pretty normal stuff for elevators as they need room for the machinery to run them. However this also means it's a bit more complex in terms of validating if a player is allowed to place en elevator.
All of these things have also made us work a bit on improving the user interface. This is an ongoing process which will most likely be going on for a while. The biggest improvements so far is a nicer on the eye colour scheme together with some new workflows for constructing building area, placing rooms and placing elevators.