Welcome to devlog #3,
We have been quite busy implementing new features the past week; it looks more and more like a building
Here are some notable things that we've been doing.
Door and window frames are now generated for rooms, lobby and facades. The glass is changing color depending on the time of day and the room light. Note that you also can see the clouds move in the sky in this picture.
It's now possible to place items in rooms, and a room might have several layout options where furniture may be placed. You can also see the door frames in this picture. The items are only placeholders and we will get better models later. We will also tweak all wall and floor textures.
World edges. The current map is 200m x 200m, which is about the same size as a normal city block in Manhattan. The map size depends on scenario settings, but we expect that most scenarios will have similar sizes.
World edges by night.
First image of the GUI. We have not decided the final layout of the GUI yet, but this is the current default view. You have the time and game speed lower to the left and you may select room categories to build rooms from in the lower center area or expand the lobby. Rooms are always placed in the lobby.
Please let us know if you have any thoughts about the game and don't forget to join us at IndieDB, Facebook and Twitter.